April 12, 2019
Setting up ShaderModifiers in SceneKit
I <3 the Metal shader debugger in XCode. It’s one of those things that feels like they’ve been sent from the future. I’ve been doing shaders in OpenGL for years and years. The last five years I’ve been helping a nice Swedish game company to code casual games with a lot of Candy. And Crushes. More than once I’ve realized that the demos and shaders I did for fun in my teens are the very things that’s putting food on the table for my kids over 100 years later.
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